Wednesday, May 4, 2011

The Next New Thing

With New Media the way it is today, something new and creative may in turn be considered old media in the not so distant future.  For my creation of a "new media" may be a holographic device in the form of a watch as seen in most science fiction TV shows and movies.  This "new" device can allow different individuals to not only communicate with one another with the use of voice, but it would also project a mini holographic image of the person you are talking to.  This can greatly improve upon the communication aspect of new media as it allows face to face conversation without having to technically meet the other person, "in person."

Although it is mainly used for communication, this "next new thing" fosters user's creativity.  Since the software used to develop this would be open source, anyone would be able to create applications and features for this device.  Therefore, many creative minds would be able to create new uses for this device such as a virtual compass to be used when hiking or even something as cool as projecting a holographic version of yourself in clothing from a clothing store before purchasing.  Therefore, this "next new thing" of new media may continue to be "new media" with the every changing additions of the creative minds of different users.

Tuesday, April 26, 2011

Our Class Wiki - So Far

Besides the personal wiki page created myself, I have been contributing to the New Media and Video Game Consoles‎ section of our class wiki page.  With video games being influenced greatly by new media, many new changes in video game may come about because of this. 
So far, I have added a new entry explaining the future of video games as a result of new media evolving constantly.  With the use of 3D TV's, many video games are incorporating this function into not only the video games they produce, but also the video game consoles themselves.
Aside from that section, I intend to further explain how video games can use the 5 C's of new media, such as communication, collaboration and creativity in future video games and video game peripherals.

P2P File Sharing

File sharing, in my opinion, is the act of obtaining digital copies of information from other users free of charge.  This is done with programs and applications where users are able to access a song, movie, picture or other files from other user's PC.  Although nothing is being stolen, file sharing can be seen as a method of replicating these digital data for other users.
P2P or peer to peer file sharing is the act of having users access other users network to obtain files.  One example of this is the use of Napster to download free music.  As the name suggests, peer to peer requires users to be connected to each other, via a program, where they can access the files or songs of other users.  After finding the file they want to share, they would download the file onto their computer while the original file still remains on the users PC.
Another example of P2P file sharing is the use of bit torrent programs as explained Stelter and Stone's New York Times article entitled, "Digital Pirates Winning Battle With Studios."  The process of using bit torrents is now simple as all it takes is "Using a search engine, anyone can find free copies of movies, still in theaters, in a matter of minutes."  The process of bit torrents involve taking bits and pieces of data from different users uploading and sharing the same file.
With peer to peer file sharing, many industries today are feeling the effects due to piracy.  As a result of this, prices are usually increased to off balance the loss in sales.

Friday, April 8, 2011

Privacy & Confidentiality

With new media and the internet, it appears our personal and private information are no longer considered private as it is being revealed in the public domain.  For example, social networking sites and video logs (YouTube), are revealing a lot of personal information of our daily life.  As a result of this, privacy and confidentiality are no longer maintained and is considered nonexistent in relations to new media.  Once people upload certain confidential and private videos online, such as to YouTube, this is now in the public domain.  Although the video can be taken down, it does not mean that the video does not exist elsewhere as it could have been replicated or saved on the Internet "cloud".  Other forms of new media, such as cell phones and skype calls may not be as private as one believes.  Somewhere out there, there is bound to be a recording of the latest conversation the person has had over the telephone or internet.  This is similar to instant messaging chats and information posted on social networking sites.

Therefore, with new media, there does not appear to be a place for privacy and confidentiality.  As with the five C's of new media, your private and confidential are most likely available to the community you are part of and to collaborate in this community, one would need to communicate with each other certain personal information, such as e-mail and contact information.  Thus, with the increase rise of new media, there appears to be a decreasing effect on privacy and confidentiality.

Advice to Baruch College

Since our lives now revolve around the concept of new media, Baruch college can take this opportunity to improve the communication aspect of the college.  Similar to CUNY alerts provided by CUNY itself, Baruch should use new media to help communicate with its students in case of emergencies.  Social networking sites, such as Facebook and Twitter can be used to relay the message to these students since most, if not all, of the them has an account to these sites.  For example, having everyone join a group page of Baruch college would allow them to get notifications on status changes, which would reflect school closings or other alerts related to Baruch college instead of CUNY as a whole.  Twitter can also be used as it would be simple to follow the Baruch college Twitter account and be alerted with new Tweets regarding the situation of the college.

Also, these social networking sites can also benefit communication on the go as they have Apps for smart phones which allows an instant notification of status update of Baruch college.  For example, people in the Baruch college group page would be able to get a pop up notification on their iPhone if they opt in to receive notifications of status changes.  This simple and cost effective method of new media should be used by Baruch college to better communicate with students, as e-mail may soon be a form of old media.

Wednesday, April 6, 2011

About My Term Research Paper

As you may or may not have noticed, my term research paper is on the topic of piracy.  Based off of personal experience and knowledge on piracy, I thought it was the best topic for me to write about.  Like many people, I have also downloaded at least one or two movie or song off the Internet free of charge.  Being a college student with no source of income, I believed this was the best alternative as many people are probably in the same predicament I am in.  Therefore, to best research about piracy, I had to not only use the scholarly references required, but also articles on piracy and the effect on the industry.  Just as expected, there were many articles written by newspapers and bloggers on the topic of piracy and these were very helpful for my research.

Based off of these findings, there were facts that were very interesting.  For example, it is believed that the movie industry have lost $6 billion dollars in sales because of piracy.  In my opinion, I did not believe there was such a huge loss in sales because this can be the equivalent of 6 billion bootleg DVD's being sold for $1.

Based off of my research, my main conclusion I can come up with about piracy is that it affects not only the industry but the consumers as well.  The only way for these industries to recover from the loss of sales due to piracy is to most likely increase their price on future products.  This would hurt the paying consumers as they would have to pay additional amount as a result of other people's wrongdoings.

Since the Internet is one of the main medium of New Media, piracy can relate to New Media because it is most commonly done over the Internet with file sharing.  Also, the five C's can come into play with piracy because it is a community of "pirates" who share their files to others, there is a convergence of new and old software with file sharing, people communicate with one another what files and software are needed, there is a collaboration of people to set up these file sharing sites such as PirateBay, and of course there is always new and creative ways to share files either through peer to peer or through bit torrents.

Thursday, March 31, 2011

Creativity and New Media

Being a gamer myself, video games today allow users to be very creative.  These video games include role playing games, first person shoots and even simulation genres which fosters creativity.  Based off my experience, I have decided to show how creative video games can be by incorporating the other 4 remaining C's related to new media with an online role playing game called Dungeons and Dragons Online.

 Collaboration requires people, including soldiers, to work together for a common goal



Convergence allows high level players and low level players to converge and take on a tough enemy



Communication takes instant communication to a whole new level with the use "Orien's Lightning Post" as mail is delivered with lightning speed



Community is where people come together anywhere, including spas, to discuss and share their thoughts and opinions.